ERA: Age of Chivalry

AYYUBID, the Army of Saladin

1038-1260 AD

 


CR: H:4,L:4

BP: 2

INIT: 7


Core







Number

Type

Key

FV

Missile Prot.

Weapon

Cost

1

HC (Saladinís Guard)

Key

5(1)0

+2

Lance/bow


2

HC (Atabegs)

Key

4(0)0

+1

Lance/bow


2

LC (Arab/Bedouin)

Key

2(0)0

+1

Javelin


Bonus Units







1

HC (Saladinís Guard)

Key

5(1)0

+2

Lance/bow

15

2

HC (Nobles)

Key

4(1)0

+1

Lance/bow

12

4

HC (Atabegs)

Key

4(0)0

+1

Lance/bow

12

1

HC (d!) (Arabs)

Key

4(0)0

+1

Various

10

3

LC (Arab/Bedouin)

Key

2(0)0

+1

Javelin

7

8

LC (Turkomen)

Key

2(0)0

+1

Javelin/bow

8

2

FT(Mosul/Kurd Foot)

Key

5(1)1

+1

Spear/sword

6

2

FT (Town militia)

Key

4(1)1

+1

Spear/sword

4

2

LI (Hillmen)


4(1)2

+1

Javelins

7

2

SI


3(1)2

+2

Javelins

2

2

SI


3(1)2

+2

Slings

2

2

SI


2(1)1

+2

Bows

2








Core Terrain: 1 GR

Bonus Terrain: (3 Max) 3 GR, 1 SH, 1 RG

         


Each Bonus HC unit purchased must also have a Bonus LC unit purchased with it. This represents the light mounted bow/javelin armed followers that accompanied their chief or lord into battle. Arab HC must be accompanied by Arab LC. The reverse is not true. Saladin's Guard Cavalry is exempt from this requirement.

Designer Notes: The high initiative represents Saladin and his leadership abilities. I believe that this would be necessary to allow the army to fight a Later Crusader army as the Ayyubid units are generally weaker.

List by Kevin in Albuquerque