Aztecs

Era: Age of Chivalry   Aztecs CR: H: 4 L: 4   BP: 2 Init: 6
Core
Number Type   Description Key FV PROT Weapon Cost
2 FT eagles knights K 6[2]2 +1 2H weapons or Spears 8
2 FT warriors K 5[1]1 +1 Spears / Slings 8
2 LI apprentices   4[1]2 +1 Javelins 7
1 WB quachics K 5[1]3 +1 Javelins 8
Bonus:
1 FT jaguar knights K 6[2]2 +1 2H weapons or Spears 8
1 FT arrow knights K 6[2]2 +1 2H weapons / Bows 10
6 FT warriors K 5[1]1 +1 Spears / Slings 8
1 LHI priests K 5[1]2 +1 2H weapons / Javelins 9
2 LI apprentices   4[1]2 +1 Javelins 7
2 WB otomitl K 5[1]3 +1 2H weapons or Javelins 6
3 FT allies K 4[1]1 +1 Bows 6
3 LI allies   3[1]1 +1 Bows 6
4 SI warriors   3[1]2 +2 Javelins 2
3 SI warriors   3[1]2 +2 Slings 2
3 SI warriors   2[1]1 +2 Bows 2

Terrain:

Core: RG (jungle)

Bonus: (Max: 4 ) 2 GR ; 1 SH ; 2 W ; 1 RG

Notes:

Core: 94 Bonus: 157

* Both eagles knights units must be deployed in the same division

* Bonus FT warriors may be taken without the sling @ -2 budget

* Up to half FT warriors may exchange the sling for a bow, same budget

* The number of FT warrior units with bow may not exceed that of FT warriors units with sling

* Apprentice units may not exceed knight units

* Otomitl are BP 3 move 9"

* Quachics are BP 4 move 6", they may not break off.

* Allies and Aztecs must be deployed in different divisions

* At most 3 allies units may be used

* No FT unit may deploy deep. In friendly games they should not form in echelon either. In competition, they may do so if the player so choose.

The army used sophisticated formations and complex maneuvers, hence the high value of control rating.

We choose to consider that Aztecs infantry was not inferior in quality to troops such as peasant infantry in Europe, hence the FT classification and the FV 5 for the warriors.

Being forbidden to deploy deep, this army remains quite vulnerable to heavy cavalry units. This also simulate the efficiency of the Quachics and Ottomitl.

The priest are classified as LHI since they were not numerous enough to count as a full FT unit.

The Quachics formed the shock troops of the army and spearheaded the attack. Their status and reputation was considered higher than the Ottomitl.

Historically, there should be one apprentice unit for each knight units.

The eagle knights were always present and deployed in the centre of the army. Jaguars knights were similar troops (but with different "uniform") and usually deployed of the wings. There are some doubt about the existence of the arrow knights. Players may choose not to field them.

For compatibility with old figures, FT units may be based as 2 LI/LHI units side by side. They would count as FT nonetheless.

Despite being historicaly a XV° century army, its technology and troop type make that army nearer to the Antiquity or Age of empires era armies. Players wishing for more balanced games might prefer playing against such opponents.

For more information, references and justifications, see the discussions which led to that list on http://www.warflute.org/ordo/viewtopic.php?t=187&postdays=0&postorder=asc&start=0

This list was co-authored by Jerome Parel and Vincent Auger

List Author: Vincent AUGER