ERA: Age of Empires or

Triumph of Cavalry

320 A.D. to 545 A.D.

GUPTA INDIAN


CR: H:4 L:3

BP: 2

INIT: 6


Core







Number

Type

Key

FV

Missile Prot.

Weapon

Cost

2

FT

Key

5(1)1

+1

Javelins/bows


2

HC (Guptas)

Key

5(0)0

+2

Lance


1

Elephant

Key

5(3)2

+1

Various


2

SI


3(1)2

+2

Javelins


Bonus Units







4

FT

Key

5(1)1

+1

Javelins/bows


8

2

LI


4(1)2

+1

Javelins

7

2

HC (Guptas)

Key

5(0)0

+2

Lance

12

2

HC

Key

4(0))0

+1

Javelins

10

3

Elephant

Key

5(3)2

+1

Various

12

2

LC (Guptas)

 

2(0)0

+1

Various

7

2

LC (Guptas)


1(0)0

+1

Bows

6

2

SI


3(1)2

+2

Javelins

2

1

SI (Guild troops)


2(1)1

+2

Bows

2

1

LC (Saka mercenaries)


1(0)0

+1

Bows

6

2

LC (Mountain Indian)*


2(0)0

+1

Javelins

7

2

LI (Mountain Indian)*

 

4(1)2

+1

Javelins

7

2

SI (Mountain Indian)*


3(1)2

+2

Javelins

2

Core Terrain: 1 GR

Bonus Terrain: (2 Max) 2 GR, 1 SH, 1 RG, 1 W














If any Mountain Indians are bought, all must be bought.

This army may fight either in the Age of Empires or the Triumph of Cavalry eras. When playing in the Triumph of Cavalry Era, all light cavalry are key units.

Ordo Link: Gupta Indian

Last Edited: 17 June 2004

List by phalanx veteran: David Lowe