Vanaheim

This is the army of Vanaheim from Robert E. Howard's histories of the Hyborian Age

Fantasy   Vanaheim CR: H: 4 L: 2   BP: 2 Init: 4
Core
Number Type   Description Key FV PROT Weapon Cost
2 FT Nobles X 7(1)2 +2 Various 12
5 FT Warriors X 5(1)2 +1 Various 7
2 SI Skirmishers   3(1)2 +2 Javelins 2
Bonus:
2 FT Nobles X 7(1)2 +2 Various 12
7 FT Warriors X 5(1)2 +1 Various 7
2 LHI Raiders X 4(1)2 +1 Javelins 7
2 WB Berserkers   4(1)2 +1 Various 4
5 SI Skirmishers   3(1)2 +2 Javelins 2
3 SI Skirmishers   2(1)1 +2 Bows 2

Terrain:

Core: 1 SH

Bonus: (Max: 3 ) 3 GR, 2 SH, 1 RG, 1 W

Notes:

Core: 93 Bonus: 111

All Nobles and Warriors can form Shieldwall: sec. 7.8.6

Berserkers move 9" and have a BP of 3. They may not form Shieldwall. They fight until broken, they may not Break Off. Note: Berserkers are not key units.

The north-western country of Vanaheim is described as bleak, cold and rugged. The Vanir are said to be red-haired and to favour horned helmets.

I have based this army on that of the Vikings.

Banners varied, but usually depict animal symbols.

List Author: David