This is the army of Vanaheim from Robert E. Howard's histories of the Hyborian Age
Fantasy |   | Vanaheim | CR: H: 4 L: 2 |   | BP: 2 | Init: 4 | ||
Core | ||||||||
Number | Type   | Description | Key | FV | PROT | Weapon | Cost | |
2 | FT | Nobles | X | 7(1)2 | +2 | Various | 12 | |
5 | FT | Warriors | X | 5(1)2 | +1 | Various | 7 | |
2 | SI | Skirmishers |   | 3(1)2 | +2 | Javelins | 2 | |
Bonus: | ||||||||
2 | FT | Nobles | X | 7(1)2 | +2 | Various | 12 | |
7 | FT | Warriors | X | 5(1)2 | +1 | Various | 7 | |
2 | LHI | Raiders | X | 4(1)2 | +1 | Javelins | 7 | |
2 | WB | Berserkers |   | 4(1)2 | +1 | Various | 4 | |
5 | SI | Skirmishers |   | 3(1)2 | +2 | Javelins | 2 | |
3 | SI | Skirmishers |   | 2(1)1 | +2 | Bows | 2 | |
Terrain:
Core: 1 SH
Bonus: (Max: 3 ) 3 GR, 2 SH, 1 RG, 1 W
Notes:
Core: 93 Bonus: 111
All Nobles and Warriors can form Shieldwall: sec. 7.8.6
Berserkers move 9" and have a BP of 3. They may not form Shieldwall. They fight until broken, they may not Break Off. Note: Berserkers are not key units.
The north-western country of Vanaheim is described as bleak, cold and rugged. The Vanir are said to be red-haired and to favour horned helmets.
I have based this army on that of the Vikings.
Banners varied, but usually depict animal symbols.
List Author: David