Haradrim

This is the army of the Haradrim from J.R.R. Tolkien's Lord of the Rings.

The Haradrim, from the desert lands of Near and Far Harad, appear in the Lord of the Rings as almost fairy tale Arabs and I have tried to keep this flavour with borrowings from the Andalusian Arab and Saracen Armati Lists.

The original Corsairs of Umbar were Black Numenorians who were corrupted by Sauron. After being dispersed by the Kings of Gondor, they were eventually succeeded by the supporters of the Usurper Castamir, who fled from Gondor to Umbar following Castamir's defeat and death. Eventually, King Telumehtar of Gondor retook Umbar, but it was soon lost to the Haradrim. From then, until its fall to King Elessor in the Fourth Age, Umbar became just one of the Kingdoms of Harad.

I have rated the Corsairs as better class Heavy Cavalry as Umbar was a rich and powerful city. The Variangs of Khand seem to be a people who specialised in the use of a two handed weapon like an axe. Mumakil (sing. mumak) are the Oliphaunts of Hobbit-Lore, elephant-like creatures (though larger), used to anchor the Haradrim battle line. I personally doubt that the Mumakil were as large as depicted in The Lord of the Rings: The Return of the King movie, but they certainly were impressive.

Harad was a fairly constant enemy of Gondor throughout much of the Third Age, with the frontier between the two states constantly shifting.

The Haradrim are described as bearing red banners and the Haradrim Chieftain at the Battle of the Pelennor Fields had as a banner a black serpent on a scarlet field.

Fantasy   Haradrim CR: H: 3 L: 5   BP: 2 Init: 5
Core
Number Type   Description Key FV PROT Weapon Cost
2 HC Heavy Cavalry X 4(0)0 +1 Various/bows 12
1 FT Heavy Foot X 5(1)1 +1 Spears 6
2 LC Light Horse Archers X 1(0)0 +1 Bows 6
2 LC Light Horse X 2(0)0 +1 Javelins 7
Bonus:
1 HC Corsairs of Umbar (d) X 5(1)0 +2 Lance/bows 15
2 HC Heavy Cavalry X 4(0)0 +1 Various/bows 12
3 HC Heavy Cavalry X 4(0)0 +1 Various 10
1 FT VBariags of Khand X 6(1)1 +1 2 handed weapons 8
3 FT Heavy Foot X 5(1)1 +1 Spears 6
2 LC Light Horse Archers X 1(0)0 +1 Bows 6
2 LC Light Cavalry X 2(0)0 +1 Javelins 7
3 SI Skirmishers   2(1)1 +2 Bows 2
2 EL Mumakil X 5(3)2 +1 Various 12

Terrain:

Core: 1 GR

Bonus: (Max: 2 ) 2 GR, 1 SH, 1 RG, 1 W

Notes:

Core: 93 Bonus: 151

List Author: David Billinghurst