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Change rule 14.1 Bonus Unit Procedure from 75 points to 100 points
Change rule 2.2 to:
‘Heavy Infantry must form two sections wide.’
7.9.3 ‘Heavy Infantry in Depth (counter to Impetus)’(p24)
Delete this rule
7.8.6 ‘Shield Walls and Schiltrons’ (p23)
Shield Wall
Change ‘A Shield Wall may be Deployed wide or in Depth’ to ‘A Shield Wall may only be deployed Wide’.
Shiltron
Change ‘A Shiltron must be deployed in Depth’ to’ A Shiltron must be formed in Echelon’ to qualify for Shiltron status.
All other current 7.8.6. rules remain unchanged.
Swiss Keils
Phase 2.
An unengaged HI unit that remains stationary may claim to "brace" itself.
A braced unit receives 3 BPs when outscored frontally by a troop with Impetus instead of being broken.
A Unit may not count as braced if either:
or
or
Note 1: A unit that is braced when starting a melee keeps that status until it moves or is contacted in flank/rear (as defined in Rules 12a or 12b)
Note 2: If fighting both against a WB and a HC, a WB Unit will be able to claim being braced against the HC (provided all other conditions are satisfied) but not against the enemy WB.
Note 3: BP3 WB may claim bracing (but, unless they are veteran, it will not change much the result if they lose their first round of melee against impetus troops).
Note 4: Players may find it useful to use a marker next to unit which remain stationary and therefore claim "bracing".
PH do not now deny Impetus. Delete rule 7.9.1.6 Loss of Impetus (PH)
Also delete rule Number 6 from rule 7.9.1 ‘Loss of Impetus’
Note: all PH are therefore -1 pnt.
‘Stationary’ may be claimed if the unit did not move in its last movement phase.
7.8.2 Terrain advantage
Change
‘The defending unit must be infantry (of any type) and must remain stationary during its current movement phase in order to receive the +1’
to
‘The defending unit must be infantry (of any type) and must remain stationary during its last movement phase in order to receive the +1’
All cavalry are allowed to break off if fighting heavier weight class of cavalry where
CATs, KN, Clibs, MA and H4CH are the heaviest class
HC, M2CH the medium class
LH CM and L2CH are the lightest class.
Elephants may not break off from any, but Mounted may break off from them.
All roll 1D6 to get break off (distance, interpenetration BP infliction and enemy blocking as current rules)
1: Break
2,3: No break off
4,5,6: may break off
Note 1: Cavalry that break off are permitted to charge in again
Note 2: Usual rules for obligatory chargers and impetus apply.
Break-off direction is
Break-off is impossible:
Break-Off Conditions (p26, para 1)
The choice to attempt a Break-Off is made by the owning player. Break -Off's may occur only when a unit is in melee contact against enemy infantry or against heavier cavalry as outlined above
Breakthrough
P28 para 3,'Participating Units':
'A non engaged unit is entitled to a breakthrough maneuver if at least one enemy unit it was in contact with that turn Broke’
Note: Breakthroughs are resolved after break-off.
Change the unit size picture and figure basing so that Skirmishers are two sections wide and at current depth with no other change to lists or points
Expansion of LI and LHI into two sections with no other change to lists or points
HI/COH/FT etc may still deploy in Echelon but there are no benefits to it except for current Roman and Carthaginian tactics. Therefore ’modifies the effects of Impetus as if it were Deployed in Depth’ in respect to p6 ‘Echelon Divisional Unit Arrangement’ paragraph 4 which begins ‘A HI Unit in a Block Deployment..’ is deleted. With the exception of 2) and 11) all other rules on Echelon remain the same.
Add rule 5.13 `any HI or heavy mounted unit receiving fire from a unit entirely behind the rear line of the unit subtracts 1 from its PROT value against that fire to simulate the `demoralising morale effect.'
Delete 6.2.2
Warband roll 2D6's on first round of melee with opponents they may claim impetus against and choose the best D6 roll for melee calculation.
Rear attacks occur when the attacker starts from entirely behind a line drawn from the front edge of the target. This is irrespective of the point of contact i.e. rear line, rear corner or flank edge.
Denies Impetus, Bracing lost and causes the Target to fight with its Flank/Rear FV. Target is automatically broken if outscored in melee by any heavy enemy.
Bracing lost, Target fights rear attacking Unit with Flank/Rear FV, but Target fights to the front with Frontal FV-1 Vs all other in contact that may not claim rear attacks. If outscored by a Unit with Impetus the target is automatically broken.
If Rear attacks conditions do not apply, Flank Attacks occur when the attacker hits the flank of the target (i.e. any charge that starts with any part of the charging Unit in front of a line drawn from the front edge of the Target that contacts the Target’s flank).
Target keeps it’s braced status if applicable and uses its front value, with a -1 modifier, against all opponents not able to claim rear attacks.
Any other attack is a Frontal attack.
Note (multiple attacks): If a heavy attacker qualifies for the Rear attack, then the "attacked by heavy" specifications apply and supersede other conditions
Change 8.1 to define rout path (3”) direction as follows:
Note: A Fail on the Rout die is as A2 i.e. a Break
Morale Rout Test
Procedure:
A d6 roll of a "1" causes 1 BP to be applied to the testing unit, if heavy infantry.
A d6 roll of "1-2" causes 1 BP to be applied to the testing unit, if other type.
A unit with a General in base contact adds +1 to the d6 roll.
If BP loss causes a testing unit to break, it does so, and its rout path traced back to its baseline. All additional tests caused by this break are now carried out.
Note:
1) 12b Flank/Rear Attack may be tested with 13a Rout/Morale Test
2) 12a Flank/Rear Attack may be tested with 13b Rout/Morale Test
Armati Second Edition copyright 2003 'The Strength Trainer'
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